[STRINGS] HUSTR_1 = Treatment Plant HUSTR_2 = The Garden Terminal II HUSTR_3 = The Oasis Facility HUSTR_4 = Submerged Refinery HUSTR_5 = Waystation HUSTR_6 = Radioactive Ocean HUSTR_7 = Dead Center HUSTR_8 = Into The Gate HUSTR_9 = The Atrium HUSTR_10 = The Savage Abyss HUSTR_11 = Putrid Cathedral OB_WOLFSS = %o met a zombified marine. Thing 24 (Zombiemarine) Initial frame = 726 First moving frame = 728 Injury frame = 734 Far attack frame = 732 Death frame = 735 Exploding frame = 740 Respawn frame = 0 Alert sound = 37 Death sound = 60 Hit points = 90 Frame 728 Duration = 4 Frame 729 Sprite subnumber = 1 Duration = 4 Frame 730 Sprite subnumber = 2 Duration = 4 Frame 731 Sprite subnumber = 3 Duration = 4 Next frame = 728 Frame 732 Sprite subnumber = 4 Duration = 6 Frame 733 Sprite subnumber = 5 Duration = 6 Next frame = 728 Frame 734 Sprite subnumber = 6 Duration = 6 Next frame = 728 Frame 735 Sprite subnumber = 7 Duration = 5 Next frame = 736 Frame 736 Sprite subnumber = 8 Duration = 5 Frame 737 Sprite subnumber = 9 Duration = 5 Frame 738 Sprite subnumber = 10 Duration = 5 Frame 739 Sprite subnumber = 11 Duration = -1 Next frame = 0 Frame 740 Sprite subnumber = 12 Duration = 5 Frame 741 Sprite subnumber = 13 Duration = 5 Next frame = 229 [CODEPTR] Frame 732 = FaceTarget Frame 733 = SPosAttack Frame 734 = Pain Frame 735 = NULL Frame 736 = Scream Frame 737 = NULL Frame 738 = Fall Frame 739 = NULL Frame 740 = NULL Frame 741 = XScream